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AR, VR, XR, MR, 360 - Huh? Let's Get Real.

Tracks
Leading, Partnering & Collaborating
Wednesday, July 29, 2020
10:00 AM - 10:30 AM

Speaker

Linda Woods
Instructional Designer
San Diego State University

AR, VR, XR, MR, 360 - Huh? Let's Get Real.

Presentation Abstract

"By the year 2025, immersive technologies of XR—including augmented reality, virtual reality and mixed reality—will be as ubiquitous as mobile devices." *1 Really?

In Fall 2017, Instructional Technology Services (ITS) at San Diego State University (SDSU) launched the Virtual Immersive Teaching and Learning (VITaL) initiative, providing a variety of virtual reality (VR), augmented reality (AR), mixed reality (MR), and 360º-video immersive tools for use across the SDSU pedagogical spectrum. Today, VITaL serves as an incubator to enable experiences that would be out of reach—if not impossible—in a traditional learning environment, including low-frequency, high-risk scenarios simulating life-threatening medical conditions, celestial events in outer space, and scientific phenomena occurring at the micro scale. Our SDSU VITaL program is supercool and getting lots of attention. Meanwhile, we still have to explain to some faculty what a URL or browser is or how to copy and paste text.

Educational institutions around the globe are allocating time and resources to implement the use of virtual, augmented, and mixed reality. While standards for design, assessment, development, and deployment are largely undefined, faculty and technology leaders at North Carolina State, Penn State, San Diego State, and Sonoma State universities made major progress recently in developing and refining effective practices.

This round table is for anyone who is curious or considering or already using these technologies. The culminating goal of this roundtable is to gain insight on what other CSU campuses are doing, to meet potential partners, to identify available resources, and to answer questions together about challenges, opportunities, scalability, assessment, and content creation. Prompts will be provided to generate conversation as well as some take-away resources and an SDSU-created experience.

Potential Topics for Discussion:
1. Benefits and Use Cases
2. What do you need to know before investing in it
3. Barriers to Entry
4. Accessibility
5. Is it the next MOOC or Second Life?
6. Available content offerings and repositories
7. Quality of user experience (bulky hardware, technical glitches, dizziness, etc.)
8. Models for deployment
9. Educating educators

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*1 https://www.perkinscoie.com/images/content/2/1/v4/218679/2019-VR-AR-Survey-Digital-v1.pdf
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